2026.08.28
Devlog 32 - Building a Visual Language
The art is starting to become a system: a controlled palette, gem currency, UI-specific character treatments, and a more formal enemy roster.
Moochi makes fun, hand-drawn indie games.
Jackstrap is a 2D combo-driven action roguelite about a ninja jockstrap defending his family's jewels from an army of Nutcrackers.
Unlock movement and attack skills, mix in elemental effects, build your own combos, then use them against enemies designed to mess with that plan.
The premise is stupid on purpose. The combat isn't.
Coming 2027-ish
announcements:
Steam + demo when they’re ready.
Latest Jackstrap updates
2026.08.28
The art is starting to become a system: a controlled palette, gem currency, UI-specific character treatments, and a more formal enemy roster.
2026.08.24
The enemy roster is moving from drawings into actual attacks and animation sets, while the VFX and trailer work start catching up.
2026.08.19
The v0.1 enemy roster is narrowing into three core designs plus variants, and the silhouettes finally feel meaningfully different.
A superhero parody action game.
Jackstrap is hogging the dev time. Spandex is on standby.