2026.09.11
Devlog 35 - Making the Game Readable
The UI is becoming functional, but seeing the whole game together exposed a real readability problem: Jack does not separate from the scene strongly enough yet.
Moochi makes fun, hand-drawn indie games.
Jackstrap is a 2D combo-driven action roguelite about a ninja jockstrap defending his family's jewels from an army of Nutcrackers.
Unlock movement and attack skills, mix in elemental effects, build your own combos, then use them against enemies designed to mess with that plan.
The premise is stupid on purpose. The combat isn't.
Coming 2027-ish
announcements:
Steam + demo when they’re ready.
Latest Jackstrap updates
2026.09.11
The UI is becoming functional, but seeing the whole game together exposed a real readability problem: Jack does not separate from the scene strongly enough yet.
2026.09.08
The core idea is finally easier to say: compose combat ahead of time, then make that composition work in real-time combat.
2026.09.04
The work shifted from individual mechanics to the bigger question: what is a full Jackstrap run, and how do I explain it clearly?
A superhero parody action game.
Jackstrap is hogging the dev time. Spandex is on standby.