2026.09.08
Devlog 34 - Finding the Hook
The core idea is finally easier to say: compose combat ahead of time, then make that composition work in real-time combat.
Moochi makes fun, hand-drawn indie games.
Jackstrap is a 2D combo-driven action roguelite about a ninja jockstrap defending his family's jewels from an army of Nutcrackers.
Unlock movement and attack skills, mix in elemental effects, build your own combos, then use them against enemies designed to mess with that plan.
The premise is stupid on purpose. The combat isn't.
Coming 2027-ish
announcements:
Steam + demo when they’re ready.
Latest Jackstrap updates
2026.09.08
The core idea is finally easier to say: compose combat ahead of time, then make that composition work in real-time combat.
2026.09.04
The work shifted from individual mechanics to the bigger question: what is a full Jackstrap run, and how do I explain it clearly?
2026.08.28
The art is starting to become a system: a controlled palette, gem currency, UI-specific character treatments, and a more formal enemy roster.
A superhero parody action game.
Jackstrap is hogging the dev time. Spandex is on standby.