2026.09.18
Devlog 36 - A Bug Zapper for the Soundtrack
A musician friend made Jackstrap’s main theme and four variations. I wanted to thank them with something personal, useful, and a little ridiculous: a Moochi- and Jackstrap-branded bug zapper.
A 2D combo-driven action roguelite about an actual jockstrap trying not to get his family jewels cracked by an army of Nutcrackers.
Unlock movement and attack skills, mix in elemental effects, build custom combos, and use them against enemies designed to mess with that plan.
The premise is stupid on purpose. The combat isn't.
Jackstrap is a hand-drawn action roguelite made in Godot, built around expressive directional combat and player-built combos.
Movement, attacks, and elemental skills can be chained together into custom sequences, while enemies are designed to interrupt, punish, or force you to rethink those combinations.
Runs are about finding new ways to move, hit, launch, burn, dodge, and generally turn Jack into an increasingly unreasonable fighting machine.
The game is in active development, with the current work focused on combat, enemy behaviors, combo and upgrade systems, UI, and turning the prototype into the game we actually want to ship.
Read the latest Jackstrap development updates.
Latest Jackstrap updates
2026.09.18
A musician friend made Jackstrap’s main theme and four variations. I wanted to thank them with something personal, useful, and a little ridiculous: a Moochi- and Jackstrap-branded bug zapper.
2026.09.11
The UI is becoming functional, but seeing the whole game together exposed a real readability problem: Jack does not separate from the scene strongly enough yet.
2026.09.08
The core idea is finally easier to say: compose combat ahead of time, then make that composition work in real-time combat.
and a loose collection of work-in-progress visuals, animation tests, references, board fragments, and rough development material.
Short development updates are posted on the site and shared through Moochi's public channels.