2026.08.18
Devlog 29 - Designing the Nutcracker Army
The enemy cast is starting to become a real roster, with different silhouettes, movement ideas, mouths, and attack personalities.
A hand-drawn arena survivor about a
ninja jockstrap defending his family's jewels.
Run around, punch enemies, survive waves, collect upgrades, and slowly turn Jack into a more ridiculous fighting machine.
Jackstrap is an early-in-development arena survivor made in Godot with hand-drawn art and animation.
The current focus is making the core loop readable and satisfying: movement, enemy pressure, punch direction, upgrades, visual clarity, and the general feel of surviving a messy arena full of enemies.
Read the latest Jackstrap development updates.
Latest Jackstrap updates
2026.08.18
The enemy cast is starting to become a real roster, with different silhouettes, movement ideas, mouths, and attack personalities.
2026.08.07
Jackstrap now has an original music direction to test in-game, and an experiment with AI-generated 3D Jack models failed in a useful way.
2026.07.03
Jack is getting more directional attack coverage while the Nutcracker starts branching into distinct enemy types instead of simple variations.
and a loose collection of work-in-progress visuals, animation tests, references, board fragments, and rough development material.
Short development updates are posted on the site and shared through Moochi's public channels.