stress test

Enemy density testing, attack direction readability, fire-element attack ideas, and new animation references.

What changed

  • Enemy density testing
  • Attack direction readability
  • Fire-element attack ideas
  • New animation references

Open questions

  • Are 4 attack directions enough?
  • Is the screen too noisy?
  • Does the core hook read clearly?

Public board

To follow along more of our updates, in real time:

art/dev whiteboard