Jackstrap Devlog 03 - Strap Weapons and Arena Size

before after HiPaint 1768769436053

art/dev whiteboard

This update explored Jack’s straps as part of the combat identity, refined run animations, and locked in the first arena-size direction.

What changed?

  • Experimented with Jack’s straps, especially the arm straps, as weapon-like extensions instead of giving him separate weapons.
  • Worked on run animations after the first rough direction tests.
  • Moved the run animation closer to the version currently used in the game.
  • Decided on an arena size of four screens arranged as a 2x2 space.

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