Jackstrap Devlog 07 - Early Enemy Concepts

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art/dev whiteboard

This update focused on rough enemy concepts, including urchins, a snake, a cactus, and a porcupine-like enemy.

What changed?

  • Drew several different urchin enemy variations.
  • Explored the possibility of using one or all of the urchin variants.
  • Sketched early versions of a snake enemy.
  • Sketched an early cactus enemy.
  • Sketched an early porcupine-like enemy.

What I’m unsure about?

  • The enemy concepts are still rough and need more definition.
  • It is not yet decided whether all urchin variants will be used.

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