Jackstrap Devlog 10 - Element Types, Progression, and Outfits

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This update defined the first full set of elemental directions and explored how Jack and the playable outfits could progress visually.

What changed?

  • Continued defining the elemental attack system.
  • Defined the current element list: nature, fire, electricity, rock, water, poison, mecha, and dark.
  • Explored how Jack might visually progress during the game.
  • Tested ideas such as adding straps behind Jack’s head or changing strap colors.
  • Worked on outfit / character ideas.
  • Current outfit directions included karate, capoeira, boxing, luchador, and Shaolin Kung Fu.
  • Considered limiting the demo to regular Jack plus one extra character, probably Boxer, with hints of the others.

What I’m unsure about?

  • The progression system was still not fully defined.
  • The exact outfit scope for the demo was still open.

Open questions

  • Should Jack gain visible extra straps as he progresses?
  • Should progression be shown through strap color changes?
  • How many outfits / characters are realistic for the demo?

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