Jackstrap Devlog 16 - Website, Open Development, Shadows, and Translation
This update focused on reworking east-facing animations, adding force / hitbox visuals, opening the Miro process, rebuilding the website, and starting localization work.
What changed?
- Reworked east-facing animations for the new 768px spacing.
- Added force / hitbox-style artwork to make attacks read more clearly.
- Added shadows for every animation.
- Opened the public Miro board.
- Made major updates to the website, close to a version 2 of the site.
- Worked on the public-facing content production pipeline.
- Started the translation framework using Godot’s native localization tools.
- Created the first English / French translation pass.
- Started R&D around Steam achievements, updates, and authentication.
What I’m unsure about?
- Spanish is the next translation target to test whether the workflow holds across English, French, and Spanish.
- Crowdin is being considered for community or external translation support.
Open questions
- Should hit distance be adjusted?
- Should Jack be able to move while hitting?
- Should hits be blocked if the player is moving?
- Are 2.5D tests useful for attack directions?
- How should Crowdin fit into the translation workflow?
- How should Steam achievements, updates, and authentication be handled?
Next steps
Code
- Research Crowdin.
- Research Steam achievements.
- Research Steam updates.
- Research Steam authentication.
Gameplay
- Test hit distance.
- Test movement while hitting.
- Test whether hit input should be blocked while moving.
- Run 2.5D tests for attack directions.
Art
- Continue north/south animation work.
- Continue hitbox / force-sprite artwork.
- Continue northeast/southeast animation work.
Other
- Finish website work.
- Finish the public Miro setup.