Devlog 19 - Fewer Files, More Animations
Summary
This update was mostly about making the animation workflow easier to maintain.
Jackstrap has a lot of hand-drawn animation, and the amount of files was starting to become heavy. So I changed how directional animation files work and reduced the number of files I need to maintain.
What changed?
-
Reworked the directional animation workflow.
-
Reduced the number of direction files from 8 to 5.
-
Some directions are now generated from the opposite direction:
- west from east
- northwest from northeast
- southwest from southeast
-
Added special handling so flipped animations can still keep lighting and shadows looking correct.
-
Exported a much larger batch of Jack animations.
-
The current exported set includes hundreds of Jack animation variations once directions and variants are counted together.
-
Continued updating the animation progress table.
-
Continued work on the combo and upgrade UI:
- choosing attacks
- choosing movement actions
- combining them into a sequence
-
Started reusing small parts of existing animation work where it makes sense.
What I'm unsure about?
- I have been thinking about whether some punishment-game ideas could fit Jackstrap's humor.
- There might be something there, but I am not sure it fits the game yet.
Next steps
- Build a proof of concept for a combo with attacks and movement actions.
- Test a sequence with 3 attacks and 2 movement actions.
- Finish missing southeast and southwest movement and attack animations.
- Finish missing northeast and northwest attack animations.
- Fix remaining export issues.
- Export the full spritesheet set.
Media






