Devlog 19 - Fewer Files, More Animations

Summary

This update was mostly about making the animation workflow easier to maintain.

Jackstrap has a lot of hand-drawn animation, and the amount of files was starting to become heavy. So I changed how directional animation files work and reduced the number of files I need to maintain.

What changed?

  • Reworked the directional animation workflow.

  • Reduced the number of direction files from 8 to 5.

  • Some directions are now generated from the opposite direction:

    • west from east
    • northwest from northeast
    • southwest from southeast
  • Added special handling so flipped animations can still keep lighting and shadows looking correct.

  • Exported a much larger batch of Jack animations.

  • The current exported set includes hundreds of Jack animation variations once directions and variants are counted together.

  • Continued updating the animation progress table.

  • Continued work on the combo and upgrade UI:

    • choosing attacks
    • choosing movement actions
    • combining them into a sequence
  • Started reusing small parts of existing animation work where it makes sense.

What I'm unsure about?

  • I have been thinking about whether some punishment-game ideas could fit Jackstrap's humor.
  • There might be something there, but I am not sure it fits the game yet.

Next steps

  • Build a proof of concept for a combo with attacks and movement actions.
  • Test a sequence with 3 attacks and 2 movement actions.
  • Finish missing southeast and southwest movement and attack animations.
  • Finish missing northeast and northwest attack animations.
  • Fix remaining export issues.
  • Export the full spritesheet set.

Media

Censored Jack outfit image

Supporting image

Process screenshot 1

Process screenshot 2

Process screenshot 3

Process screenshot 4

Process screenshot 5