Devlog 20 - Hit Effects and Asset Structure
Summary
This update was about two very different parts of the game: making hits feel better, and cleaning up how the game assets are organized.
The fun part is the hit VFX. I want Jack's attacks to feel like they have real impact, so I started thinking about ground cracks and impact effects that extend forward from the hit.
The less visible part is file structure. Not as exciting, but very necessary.
What changed?
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Started planning new hit VFX.
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The current idea is that some hits could crack the ground:
- under the enemy
- forward from the impact
- in the direction of Jack's attack
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Continued animation work.
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Continued building an attack table to organize:
- attack names
- attack effects
- short descriptions
- possible gameplay roles
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Worked on the structure of the game's asset folders.
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Started defining how exported files should be named and organized.
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Continued testing how Jack interacts with enemies.
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Used placeholder assets for early testing.
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Shout out to Kenney for the placeholder assets. They are not final Jackstrap enemies, but they are very useful while testing.
What I'm unsure about?
- The ground crack VFX might be difficult to make readable and satisfying.
- The asset folder structure is better now, but it may still change.
- I am considering whether to open a Patreon, but I do not want to create something that becomes too much extra work to maintain.
Open questions
- Can the ground crack effect make hits feel stronger without making the screen too noisy?
- How much work would it take to maintain a Patreon properly?
- Is Patreon useful at this stage of development, or would it distract from the game?
Next steps
- Fix double attack bugs.
- Upload a private test build.
- Import the new animations with the updated naming structure.
- Test re-importing and preloading asset files.
- Finish missing southeast and southwest attack animations.
- Make a first demo production export.
- Update export settings and asset folders.
- Make the uppercut animation.
- Differentiate the boxer jab and cross attacks.
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