Devlog 21 - Fire Deaths and Better Hit Timing

Summary

This update was about hit effects, animation timing, and making attacks feel clearer in-game.

I also worked on one of the more fun animations so far: Jack's fire death.

What changed?

  • Continued exploring hit VFX.

  • Tested a more cartoony impact direction, with comic-style hit effects.

  • Started thinking about how much visual impact is too much.

  • The exaggerated VFX are fun, but the game can get busy fast when many enemies are on screen.

  • Worked on making punch animations easier to tell apart.

  • The jab and hook were too similar, so I started separating their timing and poses more clearly.

  • Added Jack's fire death animation.

  • Continued updating the animation progress table.

  • Reviewed how many layers and frames are already involved in a single Jack animation file.

  • Changed the frame duration rules for attack animations:

    • fast attacks: 5 frames
    • medium attacks: 8 frames
    • strong attacks: 12 frames
    • special attacks: 18 frames
  • Started backfilling older attack animations to match the new timing rules.

  • I am thinking about improving the game's itch.io page as another place to show development progress.

What I'm unsure about?

  • The comic-style hit effects are fun, but I need to be careful not to overload the screen.
  • I am also thinking about whether Jackstrap needs a stronger public page outside the main website.

Open questions

  • How much impact VFX can the game use before it becomes too visually noisy?
  • Should the itch.io page become another main public showcase for the game?
  • How different should each punch feel in timing and silhouette?

Next steps

  • Fix collider bugs.
  • Fix animation player parameters.
  • Add the newly renamed animations into the game.
  • Upload a private test build.
  • Add anticipation frames for all attacks.
  • Check the length of each attack.
  • Continue updating attack frame durations:
    • fast: 5 frames
    • medium: 8 frames
    • strong: 12 frames
    • special: 18 frames

Media

Jack fire death animation

Jack fire death still

Hit VFX process image

Animation process screenshot

Animation tracker 1

Animation tracker 2

Animation tracker 3